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Old Aug 09, 2005, 04:01 AM // 04:01   #21
Lion's Arch Merchant
 
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Balance aside, I don't really like this particular idea because as said, it's too similar to what a pet ranger or minion necro can already do. Any new professions will have to be radically different from any of the current 30 combinations.

Someone posted a while back about a summoner who maintains each pet-like minion for a cost of -1 energy regeneration while the rest of his skills in that attribute would be devoted to either buffing the minion (just like the ranger's "call of protection") or used as skills that the minion uses (just like the ranger's "disrupting lunge".) However, this only covers 1 attribute, so I don't know how it would really be implemented, but I think whoever posted that was on the right track, as the "maintaining the minion" thing seemed pretty original. The transformation idea that johnnylange mentioned could work too.

Last edited by Magus; Aug 09, 2005 at 04:26 AM // 04:26..
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Old Aug 09, 2005, 04:22 AM // 04:22   #22
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Quote:
Originally Posted by a_scrawny_gnoll01
How about we throw in an assassin like class that relies on "shadow" skills or something like that. Too many casters, and a summoner would just suck. Making countless pets to do your bidding would be annoying.
Totally.

http://www.guildwarsguru.com/forum/s...ad.php?t=42659

Heh, anyway... the maintained-enchantment-style thing is actually a pretty good thought. I just have trouble thinking of varied attributes, and also ways to make them different from, well... Rangers and Elementalists. I mean, summoners do one thing, they summon. It's hard to base an entire class around that one thing, if you're going to have so many skills and keep it very different from anything currently in the game.

Last edited by Seron Dalar; Aug 09, 2005 at 04:25 AM // 04:25..
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Old Aug 09, 2005, 10:29 PM // 22:29   #23
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ok i finally found this anyway thx for the replies but elements are not the focus,summoning is but i didnt see anything on what the primary attribute should be also there IS conjuration which fortifies armor and weapons heres one

Reforge
Cost:10
Cast time: 3
Recharge 30
Enchantment spell. for 10-20 seconds target ally Does +3-10 damage whenever they
attack in melee(attrib:conjuration) im ina rush so thats all i can do for now thanks for the posts tho
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Old Aug 09, 2005, 10:57 PM // 22:57   #24
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I want to see a summoner. But to summon elementals, i think that skill should be given to elementalist, for they are the ones who uses elements to fight.
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Old Aug 09, 2005, 11:13 PM // 23:13   #25
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I would like to see this Class, but yeah it looks like it is overpowered. As said earlier 8 of these summoners could basically kill anything without taking any damage. To balance it maybe the spells could not be cast untill summoned creature dead or if say shatter enchantment is used. You could also give other classes ways to counter them like break bond or something. But i would also like to c another melee class lol. In other words i just want to c another class.
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Old Aug 10, 2005, 12:04 AM // 00:04   #26
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yup they are very powerful. to make it fair, the summoned creature could only stay for a certain amount of time like the bone minions and bone fiends. their attacks and defense are low, they have to rely on energy use to fight (just like the elementalist) it's like they are spell caster but they cast for melee and not AoE(area of effect; fire storm or whatever) like the Elementalist.

Last edited by Jigs; Aug 10, 2005 at 12:06 AM // 00:06..
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Old Aug 10, 2005, 07:27 PM // 19:27   #27
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yah i was thinking of each summoner having a max amount of creatures though but why are you guys so strict on the ele thing? it would be something to use AGAINST elementalists sort of i guess for example an air elemental would take far less damage from air than an earth elemental would plus elemental summon is not restricted to elementals, granted if i came up with the entire skill table it would focus on elementals but it would include mythical beings such as a roc (really really big hawk-eagle birdy thing) and other stuff that i cant think of at the moment (golems GOLEMS TOO!) but thanks for the suggestion but on that brak bond thing A user name said maybe if the enchantment (perhaps these monsters will be counted as enchantments or upkeep im not sure yet) maybe it would work like the necro if they die all their minion turn hostile also for the max creature controlley thingey for example if u do the imp spell and summon five (going off the assumption that the max summoned creatures is five) but you already have 2 elementals out you would only summon 3 imps also i thought for elite summons you can only have one out at a time but i cat really think of too many skills so this might not work well see

Ps. scratch the whole holy/shadow elemental thingie
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Old Aug 10, 2005, 09:38 PM // 21:38   #28
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i miss one skill though

Summon Glint
Cost 20
Cast time;5
Recast time45
summon 1-5 level 25-35 Glints at your location untill they die (which they wont)
(attribute:creature summon)

j/k ofcourse
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Old Aug 10, 2005, 10:26 PM // 22:26   #29
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To make this work you'd have to heavily change the other classes so people don't all take summon Dragon -_-
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Old Aug 11, 2005, 02:37 AM // 02:37   #30
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yea- no more spellcasters, only one proffession has attributes for sword/axe/hammer mastery.-plus- 2 many other proffessions would be useful and more inavative. pretty nice idea though.
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Old Aug 11, 2005, 09:53 PM // 21:53   #31
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yah thx u see i didnt really think the skills through fully but i might not want to use elemental summon now that i think of it cause i was thinking of making a couple skills that boosted certain elementals that youd summon but i quickly realized that it WOULD be a good addition to eles i guess
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